add automated mac os build
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@ -1,4 +1,4 @@
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name: Build and Package AppImage and Windows Executable
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name: Build and Package AppImage, Windows Executable, and macOS DMG
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on:
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on:
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push:
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push:
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@ -89,3 +89,36 @@ jobs:
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with:
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with:
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name: PlayerLink-Windows-Executable
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name: PlayerLink-Windows-Executable
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path: build/Release/*
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path: build/Release/*
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build-macos:
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runs-on: macos-15
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Set up CMake
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: '3.22.0'
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- name: Configure with CMake
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run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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- name: Build the project
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run: cmake --build build --config Release
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- name: Create DMG package
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run: |
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mkdir -p dmg/PlayerLink
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cp -r build/PlayerLink.app dmg/PlayerLink/
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hdiutil create -volname "PlayerLink" -srcfolder dmg/PlayerLink -ov -format UDZO PlayerLink.dmg
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- name: Upload macOS DMG artifact
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uses: actions/upload-artifact@v4
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with:
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name: PlayerLink-macOS-DMG
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path: PlayerLink.dmg
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