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a62ffc41ad
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a62ffc41ad | |
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a6c77e256f | |
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017b21dbeb |
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@ -0,0 +1,188 @@
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name: Build and Package AppImage, Windows Executable, and macOS DMG
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on:
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push:
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branches:
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- main
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tags:
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- 'v*'
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pull_request:
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jobs:
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build-linux:
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Set up CMake
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: '3.22.0'
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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build-essential \
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libssl-dev \
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libx11-dev \
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libxext-dev \
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libxrandr-dev \
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libxinerama-dev \
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libxcursor-dev \
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zlib1g-dev \
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libglu1-mesa-dev \
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libgtk-3-dev \
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libwayland-dev \
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fuse
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sudo modprobe fuse
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- name: Configure with CMake
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run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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- name: Build the project
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run: cmake --build build --config Release
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- name: Download linuxdeploy
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run: |
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wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
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chmod +x linuxdeploy-x86_64.AppImage
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sudo mv linuxdeploy-x86_64.AppImage /usr/local/bin/linuxdeploy
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- name: Create AppImage
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run: |
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cp -r build/PlayerLink linux/AppDir/usr/bin/
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linuxdeploy --appdir=linux/AppDir --output appimage
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- name: Upload AppImage artifact
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uses: actions/upload-artifact@v4
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with:
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name: PlayerLink-AppImage
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path: ./*.AppImage
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build-windows:
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runs-on: windows-latest
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Set up CMake
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: '3.22.0'
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- name: Configure with CMake
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run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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- name: Build the project
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run: cmake --build build --config Release
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- name: Upload Windows artifact
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uses: actions/upload-artifact@v4
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with:
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name: PlayerLink-Windows-Executable
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path: build/Release/*
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build-macos:
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runs-on: macos-15
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Set up CMake
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: '3.22.0'
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- name: Configure with CMake
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run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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- name: Build the project
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run: cmake --build build --config Release
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- name: Create DMG package
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run: |
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mkdir -p dmg/PlayerLink
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cp -r build/PlayerLink.app dmg/PlayerLink/
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hdiutil create -volname "PlayerLink" -srcfolder dmg/PlayerLink -ov -format UDZO PlayerLink.dmg
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- name: Upload macOS DMG artifact
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uses: actions/upload-artifact@v4
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with:
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name: PlayerLink-macOS-DMG
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path: PlayerLink.dmg
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create-release:
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needs: [build-linux, build-windows, build-macos]
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runs-on: ubuntu-20.04
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steps:
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- name: Download AppImage artifact
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uses: actions/download-artifact@v4
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with:
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name: PlayerLink-AppImage
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path: ./release-assets
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- name: Download Windows artifact
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uses: actions/download-artifact@v4
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with:
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name: PlayerLink-Windows-Executable
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path: ./release-assets
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- name: Download macOS DMG artifact
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uses: actions/download-artifact@v4
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with:
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name: PlayerLink-macOS-DMG
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path: ./release-assets
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- name: Create GitHub Release
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uses: actions/create-release@v1
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id: create_release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.ref_name }}
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release_name: Release ${{ github.ref_name }}
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draft: false
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prerelease: false
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- name: Upload AppImage
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./release-assets/*.AppImage
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asset_name: PlayerLink.AppImage
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asset_content_type: application/octet-stream
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- name: Upload Windows Executable
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: path_to_your_windows_executable
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asset_name: ./release-assets/*.exe
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asset_content_type: application/octet-stream
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- name: Upload macOS DMG
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./release-assets/*.dmg
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asset_name: PlayerLink.dmg
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asset_content_type: application/octet-stream
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@ -3,4 +3,10 @@ build/*
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.cache/*
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.cache/*
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src/rsrc.hpp
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src/rsrc.hpp
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PlayerLink.exe
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PlayerLink.exe
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.vscode/*
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.vscode/*
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linux/AppDir/usr/share/doc/*
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linux/AppDir/usr/lib/*
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linux/AppDir/usr/bin/*
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linux/AppDir/*
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!linux/AppDir/usr
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!.gitkeep
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@ -0,0 +1,6 @@
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[Desktop Entry]
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Name=PlayerLink
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Exec=PlayerLink
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Icon=PlayerLink
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Type=Application
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Categories=Utility;GTK;
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Binary file not shown.
After Width: | Height: | Size: 285 KiB |
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@ -11,7 +11,6 @@
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#include <winrt/windows.storage.streams.h>
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#include <winrt/windows.storage.streams.h>
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#include <chrono>
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#include <chrono>
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#include <codecvt>
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#include <filesystem>
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#include <filesystem>
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#include "../backend.hpp"
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#include "../backend.hpp"
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34
src/main.cpp
34
src/main.cpp
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@ -184,30 +184,37 @@ public:
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = 0, const wxValidator& validator = wxDefaultValidator,
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long style = 0, const wxValidator& validator = wxDefaultValidator,
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const wxString& name = "textCtrl")
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const wxString& name = "textCtrl")
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: wxTextCtrl(parent, id, value, pos, size, style, validator, name), placeholder(""), showPlaceholder(true) {
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: wxTextCtrl(parent, id, value, pos, size, style, validator, name),
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placeholder(""),
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showPlaceholder(true),
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isPassword((style & wxTE_PASSWORD) != 0) {
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Bind(wxEVT_SET_FOCUS, &wxTextCtrlWithPlaceholder::OnFocus, this);
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Bind(wxEVT_SET_FOCUS, &wxTextCtrlWithPlaceholder::OnFocus, this);
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Bind(wxEVT_KILL_FOCUS, &wxTextCtrlWithPlaceholder::OnBlur, this);
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Bind(wxEVT_KILL_FOCUS, &wxTextCtrlWithPlaceholder::OnBlur, this);
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}
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}
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void SetPlaceholderText(const wxString& p) {
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void SetPlaceholderText(const wxString& p) {
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placeholder = p;
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placeholder = p;
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SetValue(placeholder);
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if (GetValue().IsEmpty() || showPlaceholder)
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Refresh();
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UpdatePlaceholder();
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}
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}
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protected:
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protected:
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void OnFocus(wxFocusEvent& event) {
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void OnFocus(wxFocusEvent& event) {
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if (GetValue() == placeholder)
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if (showPlaceholder && GetValue() == placeholder) {
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Clear();
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Clear();
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if (isPassword)
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SetStyleToPassword();
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}
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showPlaceholder = false;
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showPlaceholder = false;
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event.Skip();
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event.Skip();
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}
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}
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void OnBlur(wxFocusEvent& event) {
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void OnBlur(wxFocusEvent& event) {
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if (GetValue().IsEmpty() || GetValue() == "") {
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if (GetValue().IsEmpty()) {
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SetValue(placeholder);
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showPlaceholder = true;
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showPlaceholder = true;
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UpdatePlaceholder();
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}
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}
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event.Skip();
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event.Skip();
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}
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}
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@ -215,6 +222,21 @@ protected:
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private:
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private:
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wxString placeholder;
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wxString placeholder;
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bool showPlaceholder;
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bool showPlaceholder;
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bool isPassword;
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void UpdatePlaceholder() {
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if (isPassword)
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SetStyleToNormal();
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SetValue(placeholder);
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}
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void SetStyleToPassword() {
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SetWindowStyle(GetWindowStyle() | wxTE_PASSWORD);
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}
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void SetStyleToNormal() {
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SetWindowStyle(GetWindowStyle() & ~wxTE_PASSWORD);
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}
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};
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};
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class PlayerLinkFrame : public wxFrame {
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class PlayerLinkFrame : public wxFrame {
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Reference in New Issue